Don't get me wrong, I like new racing games as a way to push boundaries. I like the way they present how cars behave in varying scenarios under various methods. I like all that, but there is something more about games that were from several years ago that had something special that you just never got in newer games.Before any of you comment, I am talking about graphics the gameplay itself.
So what did new racing games miss but games from previous generations had in spades?
- Too rewarding- Lack of activity in the game- Too easy (some)- Milking money- Lack of any enjoyment (some)
1. A majority of new racing games are too rewarding
Any current track entry into Forza as an example of new racing games with this problem. According to a friend of mine, who is in Tier 5 in a Forza hub, he gets 100,000 credits in just 7 days. The cheapest S Class car in the game is the Chevrolet Corvette which costs the same. So in just one whole week, he can buy the Corvette.
In any game from previous years, you had to drive really hard and really fast to get any form of decent reward. Forza 4, for instance, where there were no spins, hard to level up systems. I could go on. Mind you, that was released 6 years ago, yet it gives smaller rewards than the Forza hub system to when you actually raced. That's the difference.
2. There wasn't really much to do
Name one new racing game from last year that gave you a lot to do. Okay, I'll take Horizon 3.
List of Horizon 3 Features:
Tune, modify, drive, explore, water, barn finds, race.
List of TDU2 Features:
Tune, modify, drive, explore, take various missions, much more hunting to do, and racing.
Yes, I know, TDU2's servers felt like it had a whole 22 tons of wasabi for breakfast, and I know that the glitches were just appalling, but there was just so much more to do in TDU2 than Horizon 3. It's just that game that made it so much more interesting to play. In fact, I'd give it 7/10 for the game just because of it. You just don't get that sense that there was anything to do in any new racing games.
3. Some of them were just too easy
At this point, I'm probably going to be beating a classic Volkswagen Beetle, but the fact is, certain games are just too easy and not difficult enough. Take Gran Turismo 6's license tests as a near current example. A friend of mine managed to get nearly all Gold within 30 minutes. Of trying. Mind you, if it were me, I'd probably spend 30 days trying to get the hang of handling, but 30 minutes - how hard is it?
Meanwhile, I'm currently playing Gran Turismo 3, a earlier rendition that's 12 years older than the replacement for Gran Turismo 6. My first attempts were Bronze, and I never got it closer to silver until half an hour later. In fact, I spent about a whole hour with a course at Melon's Better Driving (article coming soon) spending time on the final level to get the basic license. That's how hard it was. Which brings me on to my next point:
Whenever I'm presented with any modern game, I always wonder, when did games get expensive? I mean, back when games were worthy of any retro selection, you just bought the game and have fun. Buying a modern triple-A game seems like you are actually buying half of the game - and you need an internet connection to the servers as well as a credit card. Which is a good thing if internet memberships for the consoles weren't so much of a pain.
In fact, I can assure you, not one game released in the last year or so has ever not had DLC. It's a couple of extra cars, but sometimes they take it too far and make it where you need to buy them to complete the game. If you got any game that was older, no DLCs were available. It was all about you and the game itself.
I miss that. But it's all making money from any game making company these days. This is a prominent theme among games after the Xbox 360 and the PS3 were introduced. Come on.
5. There's no enjoyment (as good as they are)
I'll probably be beating up a Volkswagen Beetle again, but really, I don't find any form of enjoyment. Think of the new racing game as the McLaren MP4-12C. It's a good game, but there is no art. There's no enjoyment. As graphically good as it is, it's just the very proof of what we can advance towards. But think of the games that were released years ago as the Ferrari 458. Okay, it isn't as fast as MP4-12C, but because of how fulfilling it looked, seemed like the better choice.
That's what I find missing behind modern racing games. I just don't get that much sense of enjoyment.
What do you think are some examples of why new racing games seem to lack something that the classic games seem to have?